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Low Poly Characters for Conscript (FTEQW Half-Life fan game)

A set of characters I created for Conscript, a fan-made game set in the world of Half-Life, running on a modified Quake engine. Characters were created with a relatively lo-fi aesthetic while still utilizing normal and specular maps, a pseudo early to mid 2000s look.

Credit to Valve for the original concepts.

Diffuse maps were created with pre-baked lighting using information from the high poly meshes

Diffuse maps were created with pre-baked lighting using information from the high poly meshes

Tris count for the Metrocop: 2,027

Tris count for the Metrocop: 2,027

Tris count for the Citizen: 1,334

Tris count for the Citizen: 1,334

Tris count for the Conscript: 1,573 + 280 for the pouches

Tris count for the Conscript: 1,573 + 280 for the pouches

High Poly meshes were created with ZBrush, Marvelous Designer, and Blender for hard surface elements, then baked down in Marmoset

High Poly meshes were created with ZBrush, Marvelous Designer, and Blender for hard surface elements, then baked down in Marmoset